
Once There
Submission for "Code for a Cause x Micro Jam"
Theme: "Everything has a Cost"
Once There is a short narrative-driven 2D platformer where every UI element is part of the puzzle. Drag, move, and sacrifice your interface to progress, but each action has a cost. As you go deeper, your tools disappear one by one. What remains when everything's gone?
Platform : PC (WebGL) Playable with Keyboard and Mouse
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| In Once There, every action comes with a cost, not in points or resources, but in the very controls you rely on. To progress, the player must sacrifice parts of their interface: movement, jumping, even the ability to pause. What begins as a simple platformer slowly transforms into a quiet meditation on loss, control, and acceptance. | - Move using A/D or Left/Right Arrow Keys - Spacebar to Jump (if you still have the button...) - Right Click and Drag UI elements (like Jump, Pause, Left, Right) into the level - Drag UI elements back to its original spot to regain its functionality UI can be used as platforms, weights, shields, etc. Once a UI element is gone, it’s gone for good. |
The more you push forward, the less you’re left with, until all that remains is the choice to let go.
Our Team Members! (Discord username - role)
- Loxenary - Programmer
- pojanz - Programmer
- ray557 - Programmer
- munrl - Game Designer
- sheepnotsyif - Visual Artist
- njaafication - Visual Artist
- .niraaaaaa - Visual Artist
- nurturcd - Visual Artist
- tabaloon - Audio Artist
| Status | Released |
| Platforms | HTML5 |
| Authors | nrl, syifnotsheep ⋆˙⟡, Ray557, fauzanazz, Loxenary, bloumjnv |
| Genre | Platformer |
| Made with | Unity |
Download
Download
Once There.zip 82 MB




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